Monster Maze
Street Fighter
In Street Fighter game I have 5 actors. The main actor is RYU which is changing into RYU STANCE when he is throwing the Fireball. In this game we have only one scene this is because the game in not finished. In this game we changed the attributes size and we changed the size of character RYU to make him not too big and promotional for the game. One important thing in the games are behaviours in the Street Fighter game I learn how to do the gravity in my game using the behaviour Accelerate this I might use in my future game because is important and the game looks more realistic. Also we learned ho to animate the Actor and change Speed in fps. I used play sound Behaviour to the fireball and I added a special sound effect to sound more realistic, this I will use in my games but I must find special sounds effects for my own game. In this game we used a lot of rules and we learned how to do the jump using change attribute behaviour and we added a special effect to play when RYU is jumping. The jump I think I will use in my game. One important rule in this game RYU Fire stance which spawn the actor RYU Stance in the place of RYU when the player wants to shoot with a fire stance. This give a good effect to the game and might help me in my game. I didn't add behaviours but i might add one one more actor with who RYU will fight. One important thing in this game is jump, I obtain it using a rule where I said to computer when the button ''UP" is pressed down the computer change the Attribute of Linear velocity Y which is high and automatically when all this conditions are valuable the Attributes go high change from his initial position to 650 pixel on Y. And after RYU fall down because of gravity on the game. Also I used the behavior Timer to change when I needed to change the actor after 0.3 sec because in this game when you press space the main character shot with fire stance and to make it more realistic we change the character and after he shot it change back to the character RYU. I think this behaviour is really important and useful I might include it in my future game in many cases.
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