Tuesday 18 October 2016

Sonic Minigame

This has the basic idea to jump from a platform to another and collect the coins the you collect 10 you win and you move to the next level. One important thing about this game is the fact that the sonic doesn't move from his initial place, he can only jump pressing the space. The background is moving left this make us think that the sonic is moving in reality isn't. We obtain this effect using the behavior  Move and we said to move the actor Background in direction 180 which is left. After using spawn actor we spawned the actor background behind of the first layer +480 pixels on self position. After when we obtained the good result which we wanted we start to do the platform. We created a new actor named Platform and we changed the size of it to 400x100 and we created 2 attributes one of type boolean and another real. We dropped in the behaviour change attribute  and we changed the x position of the platform to exp: 1024+(position X/ 2) this will help to respawn the platform after scene to look good. I learned a new behavior Constrain Attribute.This behavior is like a shield that will  permit the platform interact with the main characte-sonic and will not permit Sonic fall down at some moment when the gravity will be present in the game.Also for the platform  I created a rule that will permit the platform move left.In the same rule I added a spawn actor and also a timer.The rule is saying that a platform will be spawn  at random time (between 1,6/ 10) and also at random position between  -200 pixels and 200 pixels.
For the actor Coin we copied the actor Platform because this two actors has similar characteristics and this save time. I created a collide rule for the coin with the actor sonic the they collide the special sound is playing I inserted in this rule the destroy behaviour to destroy is after when sonic collided with coin. After we I did a rule to check the score, I did it using the rule which says when the coin overlaps or collapse with actor of type Sonic it change the attribute Score +1 and I did another rule with says if the game score is =10 change the scene to you win.
For the sonic actor I added  an animate picture.And the speed of this animate is 30fps. Also I used a constrain attribute-and the attribute that i constrained is the sonic x position to 150 pixel.This attribute helps the sonic to move to the left with 150 pixels and it helps to make the character more real.  Also in the sonic game I created the gravity.Also the sonic is colliding with the platform and the coin.Also I used a timer for the sonic.I created a controller for the sonic where,I setted a timer for 4 sec. that means that sonic will appear after 4 sec in the game.If we do not set a timer the sonic appear in the game and then is falling down because of the gravity and it can not collide with the platform and the coin.Also I made my sonic actor jump and in the same time play a sound.A sound is also played when the sonic is colliding with the coin and with the platform.For the coin I created a new attribute that counts how many coins a collecting and also when the sonic collides with the coin ,the coin is destroyed.

Sunday 16 October 2016

Homework 10th October 2016



  1. PNG file are important because in games we use it for transparency so if we make the character of the format PNG we can see the background behind. PNG are also very useful for web site. Another good thing in PNG is that making 2 or more images PNG we can make one image but from our files which is very useful for a game.
  2. We used the Magnetic Lasso tool to do the PNG file, this tool we can use it when is a good image but sometimes the Magnetic Lasso do it not properly good so we must take the Polygonal Lasso and do in by your own which is more difficult than Magnetic. Anyway we must take care and try to do it careful.
  3.  To create the background for my game I used Lasso tool and I cuted from different images the things I need after I combined it all in one image making a background with the things I wanted to see in it. I used one image with sky, one with houses and another one with the road. I know the background it's very useful and important in my game but I think I should make another one more realistic and with a better quality. The background is like the enviroment where the game took place, it has to transmit feels maybe I should use other colors. Another think I should consider is my character and his animation and this is really important. I think it's a good idea to make a animation of the sky in my game and also of houses. In my game will be a egg rain so I will need to make a PNG egg which will drop from the sky and if it fall on the road I must find an animation for this. It's a lot of thing which I have to think about and find a solution if I want to make a good realistic game.



I think only egg rain will be boring so I included hole and the man has to jump over it and make sure of eggs to open  the umbrella at the right moment. I think in my game the the player will can't opent umbrella every time he want and when he open it , it close after 1 sec. This will make the game better. To make this plan a reality I need to find all media files I need or to create it because I need animation of how the the umbrella is opening also how the egg fall and how the character is jumping.






Sunday 9 October 2016

Target Audience

Target Audience Egg Rain

Demographic- In my opinion the target audience for this game is 10+ because the game is not difficult but needs some skills and reflex at medium level. This game doesn’t take long time so the players can play for some 15 min go and do his things after return in the game world and continue playing. Students, Workers doesn’t matter all people can find 15 -20 free minutes to play this game. Also in my opinion this game is good for both gender and we can include 2 characters and first of starting the game the player has to choose with who to play boy character or women.
Psychographic- This game will be appreciate of people who likes simple mobile games. In this game a good reaction is quite important so people who like and got is will like the game .
Behavioral this game is more for Casual players as I said in this game can play everyone when he has got a free 10 -15 minutes everywhere. The gameplay it’s easy and the player can easy to adapt on it. This game doesn’t have a purpose or a big aim to do and this makes the gamers not to think a lot about the game or career.

Tuesday 4 October 2016

Reflection of my Mini Games

Monster Maze

The layout of GameSalad it's simple and I think the creators of this software create it to look easy for us. In GameSalad the Actors are all objects which interact with each other. It can be the main character and also the wall is an Actor. Scenes are like a new world because and we can make in a Scene to be the menu a new level or maybe if the player lost the game you can create a new scene and put the information you lose and try again. Scene is like the environment. Attributes are the characteristics of the Actor, in GameSalad we can change it to your one which you think will be relevant good for your game and environment. If you want to change the size of your Actor you attributes is helping you to do this, you can change physics characteristics everything. Behaviours in GameSalad are actions apply to actors which change something in the game. In Monster Maze game we used Collide Behaviour for the actor Monster to bounce against the Maze. I might use it in my future game. Rules are conditions which we give to our actor and we have to include in a rule a behaviour like in the rule to Move right we included the behaviour Move and we gave to the Actor Monster the command when he receive a press on the button Right he is moving right. This is something that I will use in my future game. A group is like a container this includes rules and behaviours. In this game we created the bounceness of the actor Monster  because firstly  he interacted with the Maze it was hard to control him and also I used Attribute Fixed Rotation. In the library we can store all files needed for the game such as picture, music. I aded the rule Change the scene to game over scene when the Monster Actor collide with the maze.

Street Fighter
In Street Fighter game I have 5 actors. The main actor is RYU which is changing into RYU STANCE when he is throwing the Fireball. In this game we have only one scene this is because the game in not finished. In this game we changed the attributes size and we changed the size of character RYU to make him not too big and promotional for the game. One important thing in the games are behaviours in the Street Fighter game I learn how to do the gravity in my game using the behaviour Accelerate this I might use in my future game because is important and the game looks more realistic. Also we learned ho to animate the Actor and change Speed in fps. I used play sound Behaviour to the fireball and I added a special sound effect to sound more realistic, this I will use in my games but I must find special sounds effects for my own game. In this game we used a lot of rules and we learned how to do the jump using change attribute behaviour and we added a special effect to play when RYU is jumping. The jump I think I will use in my game. One important rule in this game RYU Fire stance which spawn the actor RYU Stance in the place of RYU when the player wants to shoot with a fire stance. This give a good effect to the game and might help me in my game. I didn't add behaviours but i might add one one more actor with who RYU will fight. One important thing in this game is jump, I obtain it using a rule where I said to computer when the button ''UP" is pressed down the computer change the Attribute of Linear velocity Y which is high and automatically when all this conditions are valuable the Attributes go high change from his initial position to 650 pixel on Y. And after RYU fall down because of gravity on the game. Also I used the behavior Timer to change when I needed to change the actor after 0.3 sec because in this game when you press space the main character shot with fire stance and to make it more realistic we change the character and after he shot it change back to the character RYU.  I think this behaviour is really important and useful I might include it in my future game in many cases.

Sunday 2 October 2016

Top 3 ideas for a GameSalad game

  1.  Prison Break 
This game is a mixture of action adventure and puzzle game in which you have to use your logic and game ability. I want to make this game with the a simple aim which is going to be to break from the prison and survive. I think this game should be played using key-board and in the places where the main character has to throw with potatos in the guards of the prison we must use the mouse this will make the playability of the game better. In my opinion this game is going to be a successful one because it has a interesting story in the back.
       The story of the game is basically that a boy was arrested by the police and they puted him in the prison but he did not anything and he is now in the prison because of his friends that tricked him and now he wants to break from the prison and go to them and revenge. In the prison he does not have guns and other thing that might help him so he decide to use his food like a arms.
       The main character in this game is Yuri hi is from Russia and he is now in the the prison from where he want to break. The secondary character un my game will be the police and stuf of the prison which our character has to eliminate. And also we might include other people from the prison which want to break with us or some which want to tangle.
       One of my idea was to include in this game more levels and in each level our main character has to find something which will help him to break from the prison after. Like he has to find somewhere in the prison rope so the player has to think where he must find it or may buy it from other people from the prison,  I think this will make the game better. Also for each level the character will get money and from it he can buy things in his prison.
   
      2. Egg Rain
 

      This is going to be also a mixture of two genres Action and Adventure in which you have to use your reflex in the right moment and also you have to be carefu every time. This game has the simple aim to survive as much as possible, to survive in this game the character has to keep away from the eggs which fall from the sky. I want to make this game as simple as possible and to play this game you can use only kye-board.
     The story of this game is simple and it is about a businessman who is going to the work and something wrong happened and in his world starts to rain with eggs he does not want to become dirty so he has to open the umbrella every time he see a egg which falls above him.
     This game does not have rewards only some power-ups sometimes. I think a game like this should be basically to compete the old record and make a new one and this game will not have different levels the only change in going to be the speed and maybe some traps which the main character will have to jump. The power-ups will be basically Speed of the main character, Shield which will protect the main character of the eggs for 15 seconds and Medicines which will give him more live and I think this power-up is going to be one of the most frequently.
Target Audience Egg Rain

Demographic- In my opinion the target audience for this game is 10+ because the game is not difficult but needs some skills and reflex at medium level. This game doesn’t take long time so the players can play for some 15 min go and do his things after return in the game world and continue playing. Students, Workers doesn’t matter all people can find 15 -20 free minutes to play this game. Also in my opinion this game is good for both gender and we can include 2 characters and first of starting the game the player has to choose with who to play boy character or women.
Psychographic- This game will be appreciate of people who likes simple mobile games. In this game a good reaction is quite important so people who like and got is will like the game .
Behavioral this game is more for Casual players as I said in this game can play everyone when he has got a free 10 -15 minutes everywhere. The gameplay it’s easy and the player can easy to adapt on it. This game doesn’t have a purpose or a big aim to do and this makes the gamers not to think a lot about the game or career.

    3.Snake Street


This is a endless running game like the famouse Subway surf game which some differences which will make this game more interesting. The differences will be that in this game the main character will be a snake and every time when he is eating something he grow-up and it make the game more difficult because he has to protect from the cars. This game has the aim to survive and basically to do a new record. Another differences from the subway surf game to this game is that in this game the main character can't jump over the car but he can went under the car but also when he grow-up this will be harder to do and it's a risk to die. I want to make this game avialable for mobile phones and for PC this will help me to promote and advertise this game. On the PC using key-board and modern smartphones using touch. 
 The story of this game is simple the snake fell from a car on the road and he is trying to survive and return to his home but he have to go through a long way to get home and it is not easy because he don't know the way to home so he has to use the indicator from the road. The snake has to take care of the cars and to try to take every food he see this will help him to survive and have more power. In food he may get some extra power (Power-up) like better speed, one power-up will make the snake small for 15 sec this will help him to go under the cars with no stress and also a power-up with one more heart because the snake will have 3 heart so one heart will help him.
                                                                                                         

Task 2
After review of what people said about my first game Prison Break I understand that all of them think that this game has a good idea and they like it. Someone think that I should add more but they didn't said what more? Maybe he means more features more things to the game. Maybe I should include more characters. Another one person wrote that I need to add more obstacles and this is true I need to think about this and when I will start to make the game to include it. Someone said that in my game are not weakness so I should include more to make the game more difficult because some people like to play difficult games or maybe I can include in my game more levels of difficult and peoples can choose how he want to play. I am pleased because people think that the idea of the game is good and someone wrote that the game is perfect.
                                                                                                         

Task 3
Blizzard VS Microsoft Studios
In my opinion Blizzard Entertainment is more influential then Microsoft Studios because they got more games which are history and people from the all world are playing game such as world of warcraft and other fantastic games. One important thing that I can say it that Microsoft Studios is relative young in the gaming world the company was founded in 2002 and Blizzard Entertainment in 1991 also this makes the Blizzard more influential. If we are talking about who is more successful i think Microsoft because the game Minecraft and other make lots money and the value of the company is better.