Monday, 19 December 2016

Egg Rain- Target Audience

Target Audience
My game is called Egg Rain and is about an person who is late to his work and he has to get to it as quick as it is possible. In his world started the rain which is little bit different from the rain from our world. In his word the rain instead of drops of water there are eggs. The player has to protect his self of the eggs with the umbrella. The game is for mobile devices but anyway will be also on the computers for the players which doesn't have an mobile devices. I made the game for casual gamers so there are not long term achievements you can go and play when you have some 5-10 free minutes and I think the final result is good. One level it takes like 3 minutes.
The target audience for this game is 7+ players. Why 7+? First of all because usually not every children has an mobile mobile phone at this old so he will bot be able to play it, he may do it from his parents phone or computer. Second of all in this game a good reflex is the key to success and the young child their reflexes are not good developed so the game will not satisfy them.
The game is international because in this game are not any things linked to any culture all the characters are international and simple also it doesn't link to any religion so every one can play it.


Friday, 9 December 2016

Eggs Rain comparation

In this post I will try to compare my own game which is called Eggs Rain with two popular games which I like and I use to play casual. This two games are "Bounce" and "Fragger DS" I like this games because where are lots of levels but in the same time you don't have to be dependent of it and play a llot, also you have to use your brain and reflex. I tried to do the same thing in my game where you have to use your reflexes and make it more for casual gamers. From the start I was of the opinion to make my game for mobile devices and this two games I use to play on the mobile device. I made my game for iPhone and I hope one time I will play it on my phone.
The menu: 
I think menu is an important aspect of the game because from it you make your first impression of the game and it is really important. 
I think the menu has to be easy to use and that's why in my game the menu is very simple, like the bounce menu.
The menu of fragger game has more options I think because the game in general is more complicated and it include some settings which people may want to change. Also it has the button " More Games" which is more an advertisement of their games and which I don't need at the moment.

In the framer game the camera is static and you can see all the level. In the bounce game the camera works same as the camera from mine game, it follows the character and it doesn't show the all level. I think this is the best type of camera for a game like mine.







The bounce game in general has lots of same characteristics with my game. Both of them are platform which makes the game like brothers.
In my opinion my game could be as good as bounce game and even better because the thing with open umbrella I consider makes the game more interesting.




Beta Testing Review- Eggs Rain

Beta Testing
My review has played my game for 5 min after they did the questionnaire about it. 
1) For the question one where we asked them what do they think about the look of the game? All people said that the game looks good and they like the background and the game in general is colourful, some of them said that the game it's remind them of childhood which I think is good for an mini game.
2) How would they discribe the lead up to beginning the first level? Is the menu easy to use? Is the background story clear?
The first person said - The menu is very easy to use and the background is clear. 
Second- Yes it is very clear. 
Third- yes the menu is very easy but I have to know what is the story . 
Fourth- No story made!
From this answers I understood that I have to made the story on the beginning of the game which I don't have for the moment but some persons like the game and understand it without the story.
3) Do the characters move and interacts with the environment well? How could this be improved? What coding soulutions might you suggest?
All persons said that the character move and interact with the environment very good and the game is good in general. Apart from some collides with the platform which I changed and now it's working all fine.
4) How does the level play? What are the challenges? Are these challenges set to right level for the target audience ? How long is the level?
One person said " try not to touch the walls is a good challenge" I don't really know about which walls is he talking about. 
When they test the game it wasn't finish so the egg rain wasn't finished now I did it and I think they would be satisfyed.
Some of them said that it's a really good game for an mine game and it looks nice for it but I think I could do more it's only about time.
5) What is the end of the level? Is it a satisfying conclusion to the challenges set? Is there a final challenge? What is the reward? Do you want to continue playing the game? What incentive is there to do this? 
Most of the people said nothing because the game wasn't finished. 
Some of them said that they still want to continue playing which makes me happy and makes me want to continue working on this project. 

All this answers are helpful because it shows me what players wants to see in the game they are the persons who gonna play it that is why their opinion is important for me. Now the game is better and the level one is playable so I think they will like it more.

Thursday, 8 December 2016

Games Developmant week 5

Last week!

This week I started to work on details of the game. First of all I decided to develop the scene " You lose" because it didn't had nothing only black scene. So I added an text which I made in an site called 3D text . Also I added an button which return you to the start of the level called "try again". In this scene I added the button menu which change you to the menu scene if you want to go there.
Next thing I did is the level one, I start to think how and where to place them becaus it has to be playable and not difficult to finish because is level one and it doesn't have to be very difficult. I did it and I noticed that the problem is that you can't see when the egg is falling so I decided to add sound to it and every time when the egg generator generate an egg it plays the sound effect which I found in internet. Now is better but it also needs some changes which needs more times and I decided to concentrate on other things which I thing was more important for that moment. I start to work on the finish line because every game needs one. I found the right image and I edited it . I did an new actor I added the image of the finish and I did the codes so then the actor men overlaps or collide with it it change to another scene which for the moment was blank. After this I started to work on this scene which I called "you won" scene. It is a scene between the levels and I added an button pressing it you go to the level two scene which I didn't finished.
The next thing I started to work was the gate. It is an obstacle which I wished to make from the beggin but it wasn't the right time for it and also I didn't had the necessary knowledge. I found an gate in internet even if it wasn't perfect in my game I decided to use it because was the last week and I didn't had enough time to work on. The image was gif and was composted of 40 images form which I decided to use only two because I didn't need all the animations but just an open and close gate. I created two actors " open gate" and "close gate". 
I added the right image for both of them and I made them of the same size. I did the code so the men can go thru open gate but when he touch the close one he die. And the gate every 3 seconds open and close .


Wednesday, 7 December 2016

Game development Week 4

This week I started with editing of the cloud and eggs generator because I think is important for my game and this is the all point of it to open the umbrella when you see an egg falling down. I makes 3 types of eggs- White egg, normal egg and normal broken.



 All of these eggs have the same code and characteristics they only look different, I did it because I think it makes the game better and more interesting.
After this I decided to create an egg counter which will know how many eggs fallen in the player head, I did it using an new attribute of type integer like in the race car game also I added the health bar because it looks better then just a number and maybe in my game will play someone who doesn't know numbers because the target audience for my game is 6+. I did the codes that the actor will die after 3 eggs which fallen in his head because the eggs are falling every 2 seconds and in the game will be lots of eggs and will be difficult to protect of all so 3 is the perfect number for it. This number may be changed in others levels.

After this I started with creating the coin actor. I find an good animation of an coins with rotate and look pretty good in the context. I edited it and I start coding it. Now when the actor Men collide or overlaps with coin the actor coins is destroying and the attribute coins counter became -1. I made one new actor and I puted inside only the display text behaviour and it shows the atribute egg counter which is how many eggs he has left. The actor can't finish the game without all 5 eggs. I placed this actor on upper right angle of the camera and is there every time you move like the health bar.

After this I had lots of problems with the game every time it didn't wanted to work and I find that the problem was because of the game layers. I lplaced the egg counter on the layer with the health bar and it starts to work fine. After this I noticed that in my game I don't have enough obstacles so I start to work on the manhole obstacle. I found the image which look good in the scene and I makes it png also I did the trim of it. I did the codes so then the after men collide with it , the scene is changing to you lose it means you die. 

Sunday, 27 November 2016

Game Development Week 3

In the 3rd week I started with editing my characters because it weren't trimmed so I had to trim all the images and replace them every where, it was so anoiyng but I did it and now the character is better.


Also I chaneged the acceleration in my game from 1500 to 2700 and I started to think about one thing. I want my character with the open umbrella to have an different acceleration from the character with the close umbrella and when he moving with the open umbrella his speed to be slower. In this week I started to think more about my level map and the obstacles which I will place here, I created some platforms just for experiment to see how my character will jump on it and it didn't look so bad.
I understood that my character will have to move left so in this case I have to reverse his animation because in it he went only on right part of the screen so I had to edit again the men with open umbrella and the men with close umbrella. I did the coding for this and when you press left it change the image to the right one I think now is more better and also I am happy because I did it without any tutorials and it works great at the moment.
 The next think I started to work on it was the egg cloud. After finding the right images of cloud and eggs which I will have more tipes white, simple and simple broken. I did the editing of all the images to png  and the coding for the cloud which will generate randomly eggs every second or I might change the timing. For the moment I am happy with my work and I try to do all my best on this game hope will be an good project. Also every week I save my game into an new project.

Game Development Week 2

In my second week I started to upgrade my menu and my scene where the player has to choose the character he wish to play. I added music to both of the scene and it sound good. I did the code for the texts and when you press "Start" on the menu scene it change the scene to the choose character scene.
Here also if you press the "Man" character it change the scene to "man level 1". When I understood what everything is working well I started looking for girl character. 
For it also wasn't easy to find the perfect character but I find one even if it's not perfect. The animation was of 9 images and I edited every one in png format. I placed the girl on the choose character scene and it didn't want to work because it was a problem with the frame which I placed on this scene thanks to my teacher who helped me to find it out.
After this I started to think about jump and opening umbrella. In my mind was to make this two effects using the bassicaly change scene and place in the place of the simple men an the character of the men with umbrella but it didn't look great so we had to change the coding. Also the jump it didn't look great because first I did it using only change linear velocity y but I change it using the example from the game which teacher offered to us like an example.